
Sometimes, the Whammy was accompanied by his girlfriend Tammy Whammette (or his dog Fang). Upon hitting a Whammy, a short cartoon was presented in which the Whammy would mock the contestant and take away his/her money and prizes in many ways possible sometimes the cartoon would show the Whammy being crushed, flattened, hurt, or otherwise humiliated in different ways. If at any time the contestant hit a Whammy, he/she lost all his/her money and prizes up to that point, and hitting four Whammies took that contestant out of the game. On each spin, lights around the game board's spaces would flash around the board, and the contestant stopped the board by hitting his/her button and by yelling "STOP!" When the board stopped, if the contestant hit a dollar value it was added to his/her score if he/she hit a prize, it was credited to that player, its value was added to his/her score, and that prize would be replaced with a new prize. The player in control of the board played as many of his/her spins as he/she liked. If there was a tie for the least money in Round 2, the player with the fewest spins played first if there was a tie for spins and money, the player on the left played first.The player who won the most spins in the second question round would play last in Round 2. If all players ended up with the same amount of money in the first round, the question round decided the order they would play in.If there was a tie for the most spins or money (in Round 2), the player on the right played last.If there was a tie for the fewest spins, the player on the left went first.There were alternatives when the Big Board rounds occurred: The player with the most money at the end of Round 1 played last in Round 2. In the first round, the player with the fewest spins went first. The contents of every square rotated every second, and there were 3 slides in each square. On the board were thousands of dollars in cash & prizes and Whammies. The board consisted of 18 squares with the show's logo in the center. The fonts used were Franklin Gothic Demi Cond for the cash, while Times New Roman Bold was used for "+ One Spin" and prizes. When the question round was over, the contestant island turned around for the contestants to see the big Press Your Luck game board. Here's the first Question Round from Christmas 1985, and this is the fourth and final question, which is "According to The Christmas Story, is the word 'Magi' used to mean the Angel, the Star, or the Wise Men?" (heh heh, it's already multiple-choice, so one spin is guaranteed to whoever gets it right however, let's see if our buzz-in player can get it right for three spins!) The Big Board In the pilot, Peter asked five questions for a maximum total of 25 spins, with the maximum that one contestant could earn is 15 spins. 20 spins were available in each question round, but the highest one contestant could earn was 12 spins (which was achieved on rare occasions). If no contestant buzzed in when time ran out, all three contestants played the multiple-choice part of the question. In the event a contestant who buzzed in first ran out of time, that contestant had to sit out the rest of the question while the other two players played the multiple-choice part of the question. A correct buzz-in answer was worth three spins while a correct multiple choice answer was worth one spin. The answer he/she gave became the first of three answers for his/her two opponents to choose from. On each question, the first player to buzz in had a chance to answer. In the question rounds, Peter asked four questions one at a time. The gameplay was similar to Second Chance but with a few slight alterations. The original Press Your Luck ran on CBS for three years from September 19, 1983, until September 26, 1986, hosted by Peter Tomarken and announced by Rod Roddy. 2.1 Differences to this show and the original.2 Gameplay ( Whammy!: The All-New Press Your Luck).1.4.1 Giant Home Player Sweepstakes Spin.
